'3D Studio Max'


Making of 'Breeze Of The Past'

by Mohamed Abuyhia
 


Mohamed, Abuyhia, breeze, of, the, past, room, environment, scene, furniture, books, bike, chess, globe, ladder, lights, vray, photoshop, shadows, lighting,

Software Used :



3ds Max, Photoshop and VRay

Concept :



The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves; each piece tells you a story and is reminiscent of memories .


References :



Before starting the modeling I searched for suitable pictures which would help with the modeling on the project. I searched for these pictures in web search engines such as Google, Yahoo and Flickr .
Some of the reference images I used can be seen in Fig.01.


Mohamed, Abuyhia, breeze, of, the, past, room, environment, scene, furniture, books, bike, chess, globe, ladder, lights, vray, photoshop, shadows, lighting, refrences,
Fig.01



Cedric_Seaut_Character_Modeling


Modeling :



To look at the project, it would seem that the modeling was pretty difficult, but actually it was very simple in the shape and content. All the modeling was done by using editable splines and editable polys.

I started by modeling the project environment: an office room. I wasn’t particularly interested in the details of the environment – I was going to focus more on the details that were inside the room and were important to the project.

Once the room was complete, the next step was to fill it with some furniture starting with a bookcase. Before I started modeling the bookcase, I searched for some more reference images for bookcases that would be suitable for the scene and could contain a large number of books and found this useful blueprint (Fig.02).


Mohamed, Abuyhia, breeze, of, the, past, room, environment, scene, furniture, books, bike, chess, globe, ladder, lights, vray, photoshop, shadows, lighting, outline,
Fig.02

Inside 3ds Max I used editable splines and editable polys to convert this blueprint into a 3D model of the bookcase. I also completed the other furniture in the same way, which can be seen in Fig.03.


Fig.03

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