'3D Studio Max'


Making of 'Distributor'

by Denis Tambovcev
 

atmospheric environment, distributor, 3dsmax, photoshop, final image

Software Used:



3ds Max, VRay and Photoshop

Concept:



The main idea of this image was to create an atmospheric environment with a sci-fi setting. So I settled on the idea of a dimly lit room with a massive old distributer, dilapidated walls and plenty of rusty pipes.

Modeling:



The modeling stage started the creation of the basic geometry of the scene (Fig.01 & Fig.02).


atmospheric environment, distributor, 3dsmax, photoshop, basic geometry
Fig.01

atmospheric environment, distributor, 3dsmax, photoshop, basic geometry
Fig.02

I then started to add the main points of detail (Fig.03 – Fig.06).


atmospheric environment, distributor, 3dsmax, photoshop, main detail
Fig.03

atmospheric environment, distributor, 3dsmax, photoshop, main detail
Fig.04

atmospheric environment, distributor, 3dsmax, photoshop, main detail
Fig.05




Texturing_Techniques


atmospheric environment, distributor, 3dsmax, photoshop, main detail
Fig.06

Texturing:



The texturing stage began with the selection of the texture sets. In this scene I used textures from the following Total Textures volumes:


Page 1




 

 
 
 
 
 

 

s