'3D Studio Max'


'3ds Max Environment Modeling'

by Sascha Henrichs
 



Software Used :



3ds Max and Mudbox

Part #1 – Procedural Stone Modeling :

In this tutorial you will learn how to set up a modeling rig on a sphere object, in order to make it look like a stone. This technique delivers a very believable result and is absolutely non-destructive. Once set up, you can easily modify the results by changing the mapping offsets in the first "cellular" displacement map.




Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Creating and texturing a football / soccer ball using 3dsmax" by Themis Benetatos
Several people have asked me how they could texture a football generated with my Football Ball Maker script.
The first, and ugly option, would be to flatten the UVs in an unwrap modifier and then texture it in a 3D painting
software like Mudbox/Bodypaint etc. The second option would be to create a low poly ball, unwrap it and then
generate a normal map for the patches from the high poly model.



"Creating a Weighted Companion using 3ds Max" by Travis Williams
An in-depth tutorial about how to create the Weighted Companion cube featured in Valve’s game Portal using
Autodesk 3D Studio Max.


Your rating:  
  Rating: 4.21, Votes: 24 
Wongyolee on Wed, 06 October 2010 3:03am

cool
It can be help to me~ ^^
thanks tutorial
Colt3d on Wed, 06 October 2010 8:49am

Very educative ! im looking forward for the real time stone version with your technique , does that video exist already?

thanks in advance
Bjarmi on Wed, 06 October 2010 12:12pm

Great tutorial, and I tested it with mr Proxy scattering works just great..

Rendered out 200, 1.2 million polygon rocks :D
Woosang on Tue, 19 October 2010 4:58pm

Pretty Awesome.
Marco Patriota on Wed, 03 November 2010 6:41pm

Hi!Im following your instructions but when you say to drag and drop "Map #1 (Cellular)" as instance in a empty slot of the material editor comes my doubt.
After drag and drop in the slot, appears two slots instead the slot Ive already droped with "Map #1 (Cellular)". What did you do? Sorry my question, but I didnt understand this step. Thanks! Marco Patriota
Xiaoxiaoanan on Sat, 26 February 2011 4:30pm

Hello, I want to ask why I do not see the monitor
It shows program can not display a web page
I want to ask you want to play the video is need what plugin or player
Hope you can bring your reply by E-mail to say thank you
Dawid on Sun, 08 May 2011 1:54pm

Fantastic tutorials, I love'em! keep up the good work
Marfil on Mon, 09 May 2011 10:53am

excellent tutorial! may i suggest to add subtitle for the viewers will more understand and follow the steps of tutorial. thanks.. keep it up!!
Aftab Buddin on Wed, 11 May 2011 7:24pm

i want to edit game file in 3ds max 6
Rigel on Sun, 10 July 2011 4:41am

after ive played around with the settings and changed the displace strength to 1.3 and mapping to spherical nothing happens. the boulder is still spherical. what am i doing wrong?
Jody on Sun, 30 October 2011 4:24pm

Good morning ...I made a rock and I was very happy...now I am sad .. when I exported it to show a friend he said it was just a ball with textures, so I looked for myself and he was right ..whats going on ...Help PS the rocks look awesome thanks so much
Jody on Tue, 01 November 2011 6:30pm

ok I seen my Comment (ID: 55439, pid: 0). But I have not recieved any answers to my Question ...I am still waiting ..
Thanks so much ...Jody
User on Mon, 17 December 2012 3:42am

dude cant you just make a video while talking? instead of talking after u make the tut? and please dont ever use vimeo... cant skip to certain parts..
Anura on Fri, 25 April 2014 1:46pm

If your box is too big you won't notice any changes.
Just scale it done and you should be fine. =)

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