Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making of 'Kamran Saeed'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 58701 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
The Material Editor can be seen in (Fig.13).

389_tid_fig-13.jpg
Fig. 13

Lighting & Rendering

The lighting setup was very simple: just one main source light, one fill light and one rim light. I used a sky light and enabled Final Gather to bounce light. Soft shadows were generated by Ambient Occlusion shades itself - there was no need to add extra lights to cast softer shadows (Fig.14).

389_tid_fig-14.jpg
Fig. 14

I use Mental Ray for the rendering as it's really very good at this. I find the most effective way is to render out elements separately and then composite them later in post-production (Fig.15).

Tip: Use scanline rendering for hair n fur - I believe this works better than Mental Ray!

389_tid_fig-15.jpg
Fig. 15

Post-Production

The Photoshop layer styles are your best friend in this stage of the image creation! I took all of the layers and made some adjustments, such as colour correction, duplication, level tweaking; I sharpened up some areas, like the eyebrows, and added a little dodge and burn around the eyes to bring out the highlights a bit more. Here's the final composite and some close-ups of the details (Fig.16 - 17).

389_tid_fig-16.jpg
Fig. 16

389_tid_fig-17.jpg
Fig. 17


Conclusion

I hope you have found this tutorial helpful and can take away something useful away from it. It was a lot of fun creating this piece and I'm always keen to give something back to our very open 3D communities! Thank to all who have shared - and continue to share - their ideas and workflows, which all help to make us better artists. Please feel free to contact me at: . Thanks for reading!

389_tid_fig-18.jpg



< previous page

 
1 | 2 | 3
Related Tutorials

Top tips for creating caricatures

by Mark Hammermeister
published on 2015-04-20

Keywords: photoshop, caricature, process, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 15735

Making a mythological character

by George Manolache
published on 2016-07-27

Keywords: George Manolache, character, medusa, making of, ZBrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 0 Views 5273

Making of 'Om Shri Ganesha'

by Ongushi Piyavachara Arunotai
published on 2015-06-22

Keywords: Ongie Ongushi, cartoon, deity, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (45)
Comments 2 Views 16945

Know the Basics: ZBrush – part three: Posing

by Ricardo Manso
published on 2016-07-19

Keywords: Ricardo Manso, ZBrush, basics, tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 1806
Readers Comments (Newest on Top)
avatar
Fawwadhussain on Fri, 25 November 2011 7:04am
Nice work bro ... looks u got your desired caricature ... Awesome ... Fawwadhussain.wordpress.com
Add Your Comment