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For the floor, I used a different map on different UVs and gave the shader a slightly glossy reflection. The floor texture breakdown can be seen in Fig.72.

382_tid_77.jpg
Fig. 72

 For the ceiling, I used simple planar mapping on each square and created four different maps, and then spread them randomly across the ceiling squares. The ceiling texture breakdown can be seen in Fig.73.

382_tid_78.jpg
Fig. 73


Lighting and Rendering

I started to set up lights before I made the textures, which was important to see how the shaders and textures reacted to the lights and shadows. I made changes along the way to achieve the desired result. I used CEBAS - "Final Glow" plug-in for the glow effects on the light models.

Eleven V-Ray lights were used to light up the whole scene. The light setup from different angles can be seen in Fig.74-76.

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Fig. 74

382_tid_80.jpg
Fig. 75

382_tid_82.jpg
Fig. 76

The rendering time was 2 hours, 2 minutes and 11.7 seconds, for a resolution of 1280x1024. The render parameters I used (all the rest remain at their default settings) can be seen in Fig.77.

382_tid_83.jpg
Fig. 77



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