Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Making of 'Knocked Out'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 204615 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
382_tid_final.jpg

Introduction

The idea for the image came from a short scene in one of my favourite movies, "Pulp Fiction". In this particular scene, we see actor "Bruce Willis" playing the character of a boxer named "Butch", as he wakes up in a boxing dressing room after having a little nightmare just minutes before a big fight (Fig.01). Obviously, I didn't try to remake the exact scene, it was just inspirational for me.

382_tid_01.jpg
Fig. 01

Searching for references

I started with the search for good reference images for lockers and dressings rooms (sports related) (Fig.02).

382_tid_02.jpg
Fig. 02

 Then I searched for other references, such as props, boxers' clothing, rats, and basically everything that I wanted to appear in the final image (Fig.03-04).

382_tid_03.jpg
Fig. 03

382_tid_04.jpg
Fig. 04

A few places for great references are: www.imagebank.com, www.dreamstime.com, www.photo.net, www.google.com, and www.morguefile.com.


Modelling

In this part I'm going to explain some of the methods I've used to model the environment. I'm not going to talk about the character modeling, there's a lot of excellent tutorials on the web and on 3dtotals website  about character modeling, check them out.

Modelling the room

I started with a spline; drawing - from the top view - the actual plan of the room's walls (Fig.05).

382_tid_05.jpg
Fig. 05

Then I used outline to determine the initial thickness (Fig.06).

382_tid_06.jpg
Fig. 06

With editable spline vertex sub object, I changed the thickness (Fig.07).

382_tid_07.jpg
Fig. 07

continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Related Tutorials

Bringing Martha to life

by Ricardo Manso
published on 2016-05-02

Keywords: Ricardo Manso, Maya, Martha, caricature, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (8)
Comments 0 Views 3433

Making of 'Demon'

by Emanuel Palalic
published on 2016-01-01

Keywords: Emanuel Palalic, demon, ZBrush, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 1 Views 7006

Create a subterranean man

by Chase Toole
published on 2015-12-08

Keywords: character, subterranean, man, chase toole,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 6843

Leonard & Edgar – Making of

by Julien Kaspar
published on 2016-03-23

Keywords: Julien Kaspar, Blender, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 4593
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment