Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Hellboy'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(15 Votes)
| Comments 5
Date Added: 30th September 2010
Software used:


In order to make the figure stand out better against the background, I opened up a new layer on the background and applied a fog effect. I did this simply by applying a Gaussian blur on the shapes that I created, using a flame texture brush (Fig.18 and Fig.19).



Dodging & More Texturing

To make the figure look more concordant with the environment's lighting, I re-painted it on Overlay mode with a big soft round brush. After this, I applied the second texture with the same texture brushes, and lastly I used the dodge tool to light up the parts of the image that I wanted to look lighter (Fig.20).


Colour Correction & Still More Texturing

At this stage, I did some colour correction on the figure in order to reach a tone that I was much happier with. I then enlarged Hellboy's right hand of doom. Lastly, I applied the final texture on his coat (Fig.21).


Highlights & Adjusting the Background

I applied highlights on the figure by using soft round (in general) and sharp hard round (where the light was too concentrated) brushes. I wanted the figure's head to "pop-out" more, so I reduced the amount of lighting on some of the parts in the background that were possibly distracting the viewer, and I applied more smoke behind the figure. I then added the details, like the tail and the badge (Fig.22).


Final Touches

Finally, I defined the figure's face with more light and, since it's a comic book character, I saw no problem with making the head a bit smaller to give the figure a bulkier look. I made little changes on the face with the liquify filter, and I applied a crosshatching filter on the whole picture, which gave it a more painterly look. I finished off by making some general colour corrections and playing with the brightness and contrast adjustments to complete the piece (Fig.23).



< previous page

1 | 2 | 3
Readers Comments (Newest on Top)
Joe on Thu, 26 May 2011 7:32am
Good tutorials thanks for sharing Joe
Ertac on Sun, 03 October 2010 4:33pm
A must see!
Munkybutt's Avatar
Eydi (Forums) on Sat, 02 October 2010 2:51pm
nice tutorial :)
Ethan on Sat, 02 October 2010 12:19am
that is cool could you show or tall how you drew it in photoshop pleas
Kamal on Thu, 30 September 2010 4:54pm
gud wrk..dude..keep it up..nice..god bless u ..
Add Your Comment..