Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Angioletta Giolli'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(10 Votes)
| 113975 Views
| 0 Comments
| Comments 0
Date Added: 16th October 2009
Software used:
Keywords:
369_tid_Fig.11.jpg
After having collected some pictures of the famous actress Angelina Jolie, I decided to use some of them to help give life to my homonymous creation Angioletta Giolli.

Before starting the modeling phase it was important to take a moment to properly observe the features of Jolie, especially her cheekbones, which are very particular and pronounced (Fig.01).

369_tid_Fig.01.jpg
Fig. 01

Starting from two references - front and lateral view - I modeled the low poly face, imported it into ZBrush and increased the subdivision level by two steps. Then I was able to concentrate on adding details to critical areas of morphology like the mouth, nose, bowed eyebrows, eyes and ears (Fig.02 & Fig.03).

369_tid_Fig.02.jpg
Fig. 02
369_tid_Fig.03.jpg
Fig. 03

During the working process, I was careful to maintain a clean and morphologically correct mesh and to avoid disharmony, in order to permit efficient modeling in ZBrush without too many difficulties. I added loops only on the more important areas, so that I had a more manageable mesh for the modeling.

As you can see, I added only one additional iteration to obtain a density that satisfied me. I obtained the bump map from the diffusion texture (Fig.04).

369_tid_Fig.04.jpg
Fig. 04


Having completed the model, I imported it in 3ds Max, where I rigged the head and neck to pose the subject with a simple rotation of the head (Fig.05).

369_tid_Fig.05.jpg
Fig. 05

 

continued on next page >
 
1 | 2
Related Tutorials

Maya modeling: Modeling the torso

by Jahirul Amin
published on 2013-08-22

Keywords: character, human, torso, modeling,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (38)
Comments 5 Views 132535

Making Of 'Enjoying Summer Break'

by Yinxuan
published on 2012-05-28

Keywords: character, caricature, female, woman, swimsuit,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (58)
Comments 6 Views 232372

Making Of 'Faydrums'

by Benita Winckler
published on 2007-08-02

Keywords: character, woman, scene, fantasy, digital, painting,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 66354

Improve your 3ds Max workflow: An introduction to Particle Flow

by Paul Hatton
published on 2014-10-06

Keywords: 3ds Max, Interface, Tutorial, Workflow, Particle Flow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 28762
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment