Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making of 'Reproductor'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(4 Votes)
| 84088 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
*Warning: Contains Male Frontal Nudity*

368_tid_14.jpg
Fig. 14

368_tid_15.jpg
Fig. 15

368_tid_16.jpg
Fig. 16

For the shading I wanted to try the "SSS Fast Skin" for Mental Ray, which is a Material Phenomenon compiled by Hàkan Anderson (many thanks to him!) that incorporates - in the default Skin Shader of Mental Ray - the nice and glossy reflections of the Arch & Design materials. I tweaked every single layer of the subsurface material first of all, zeroing out the weight of the other layers, starting with the Back Scatter, then the Subdermal and finally the Epidermal layer, and I mixed all of them together at the end, adjusting each weight as necessary (Fig.17). I find this step-by-step approach to SSS much more intuitive than adjusting the weight values all at once.

For the pedestal I used an Arch & Design material with blurred reflection - nothing fancy here!

At the end, I generated a Beauty pass, an Ambient Occlusion pass, an additional Reflection pass with a different reflection setting, a different HDRI map, and finally a Final Gather pass (Fig.18). All of the passes were then put together in Photoshop and tweaked. I spent some time at this stage trying to find the right mood, colour balance, and so on.

I also find it very useful to have an Object ID pass for masking - it can save you a lot of time isolating what you need in a complex image! I used a Mental Ray shader with an Output node mapped in the Surface slot - very easy and very effective!

368_tid_17.jpg
Fig. 17
368_tid_18.jpg
Fig. 18


368_tid_19.jpg
To see more by Federico Scarbini, check out ZBrush Character Sculpting

< previous page
 
1 | 2 | 3
Related Tutorials

Painting monster concepts

by Sergey Svistunov
published on 2016-01-05

Keywords: monster, sergey svistunov, sai,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 3335

Making Of 'Keep the Streets Empty'

by Markus Lovadina
published on 2012-09-13

Keywords: scene, monster, streets, empty,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 64049

A ZBrush workflow

by Gregory Stoffel
published on 2015-11-11

Keywords: Gregory Stoffel, ZBrush, Creature Box, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 12931

Making Of 'Jungle Creature'

by Matt Dixon
published on 2015-07-29

Keywords: creature, character, jungle, matt dixon,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 2 Views 8878
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment