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Making Of 'Benjamin Linus'

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Date Added: 1st October 2009
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361_tid_main.jpg

Introduction and Concept


Hi, my name is Eder Carfagnini, from Italy, and I am very glad to share this "Making Of" with you (thanks to 3D Total for this opportunity). The purpose of this project was to create a portrait of a real man, to test my skills. The likeness was my main goal. First of all, I decided the subject of the portrait. I wanted a person with peculiar physical features and, in the end, I chose Benjamin Linus, my favorite character on Lost, played by Michael Emerson. The reference images on the internet were small and few (Fig.01), but I was determined to realize this character.

361_tid_Fig.01.jpg
Fig. 01

Modeling and Texturing


I created a very simple base mesh in Cinema 4D (Fig.02).

361_tid_Fig.02.jpg
Fig. 02

I then imported the base mesh into ZBrush and I sculptured and painted it (Fig.03).

361_tid_Fig.03.jpg
Fig. 03


After that, I exported the sculpted model, a color map and a displacement map, and I imported the .obj file into Cinema 4D, with a high (but not highest) level of subdivision. For the skin I used an Oren-Nayar material, I put it in the color and displacement channels and then exported the map from ZBrush, and selected the SSS effect for the luminance channel. Next, I modified some details of head model with the brush tool (Fig.04) and I modeled the eyes (Fig.05), the shirt and its buttons and seams (Fig.06).

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Fig. 04



continued on next page >

 
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