Hello, I'm Roman Samakovsky. In this article I would like to discuss the process of re-texturing my image, "Coffee", especially for 3DTotal.com, using their wonderful library of Total Textures
First of all, please take a look at the geometry that I was working with for the texturing (Fig.01).
Quite often, choosing a texture is a very challenging task, so I often use the Internet to help me. Internet textures are very difficult to work with, especially if we want to print out our images. As we all know, printing normally requires large rendered image sizes, and unfortunately Internet textures are often small and this can clearly be seen in the final image. With this in mind, the Total Textures collection is very convenient for a project like this, because all the textures are of good sizes, sufficient for rendering big images.
The First Step: The Table
Normally I start with texturing the largest objects first, so I'll do the same here and begin by creating a material for the table. First, take a look at Fig.02. Here you can see the various materials which were created without using any textures - glass, chrome, steam, sugar, coffee, etc. I also used some of my own specific textures, in addition to those from the Total Textures collection.
So I started with the material for the table. This time round, I wanted to make the colour a little darker and I found a suitable texture on the album, Total Textures: Volume 12 - Textures from Around the World (Part 1)
. I decided to add some stains, but with a slightly paler wood, to the texture. You can see how I achieved the wood material in Fig.2a. I never ignore Bumpchannel; I believe it is a very important parameter in order to achieve a natural look of a material. I applied a monochrome image of the texture to this channel, and then added a few paler spots. For this, I used the Mix map and one of the suitable textures from the album Total Textures: Volume 5 - Dirt & Graffiti
. Here's how the wood of the table looks in the Material Editor (Fig.03).