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Making Of 'Dream'

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Date Added: 22nd June 2009
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Fig. 16 - Fig. 21 detail the modelling of extra objects in the scene. When modelling these objects I used the same principle, working from simple to complex, building up the details. However, in contrast to the model of Macros, I didn't use the Nurbs Toggle here. In order to make the smooth shapes I instead used Smoothing Group. I did this in order to optimise the scene and avoid the redundancy of polygons. Fig.19 and Fig.21 present the models of a TV set and a games console; created by means of this method, they look good and contain only a few polygons.

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Fig. 16

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Fig. 17

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Fig. 18

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Fig. 19


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Fig. 20

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Fig. 21





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