Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Italian Food Shop'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(6 Votes)
| 41066 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

In Fig.13 you can see the high poly model in a T-pose, and in Fig.14 I have detailed the wireframe of the model. The hair was created with Ornatrix for 3D Studio Max.

321_tid_fig.13.jpg
Fig. 14

321_tid_fig.14.jpg
Fig. 15

I included the character model in the "food shop" scene file and used the low poly model to find a nice pose in which to put him (Fig.15). I applied the skin wrap modifier to the high poly model so that it corresponded with the low poly model.

321_tid_fig.15.jpg
Fig. 16

About the lighting, I used sunlight, some sky portals at the windows, and some omni lights to add a specular effect. I then composited the outline level (Fig.16), in multiply, over the final render (Fig.17) in order to achieve that cartoon effect!

321_tid_fig.16.jpg
Fig. 17

321_tid_fig.17.jpg
Fig. 18

The hair was rendered separately with the scanline engine and then later composited over the final image (Fig.18 - 19).

321_tid_fig.18.jpg
Fig. 19
321_tid_fig.19.jpg
Fig. 20


And finally, I concluded the post-production work in Photoshop (Final).

321_tid_final.jpg
Final Image




< previous page
 
1 | 2
Related Tutorials

Time lapse: Getting Ahead in Goblin Town

by Brett Bean
published on 2016-06-01

Keywords: Sketchbook Pro, Photoshop, Brett bean, character, cartoon

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 7159

Digital Art Masters Volume 7 preview: 'Spacegirl'

by Sergio Diaz
published on 2015-05-19

Keywords: scene, character, female, spacegirl,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 16753

Master MODO portraits: Lighting, render outputs and post work

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-12-12

Keywords: MODO, AMD, Character, Female, Tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 32100

Painting overview of character concept: Yellow Flowers

by Aekkarat Sumutchaya
published on 2016-04-08

Keywords: Aekkarat Sumutchaya, photoshop, flowers, yelllow

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 2928
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment