Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Ivan & Bonnie'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 21141 Views
| 0 Comments
| Comments 0
Date Added: 20th November 2008
Software used:
Keywords:
306_tid_Ivan_008.jpg

Introduction

Hello everyone, my name is William Vaughan; I'm currently living in Orlando, Florida - the home of Mickey Mouse! I recently created two new characters that I like to call "Ivan" and "Bonnie", and I thought we could take a look at how I went about bringing them to life. Ivan was greatly influenced by the work of Mark Behm and I created him as a way to learn a new piece of software. Total creation time was one day and I'm excited to be sharing with you the steps I took to get to the final image!

Bonnie is a character I created for the opportunity to explore character design. I wanted to create a female character that wasn't skin and bones, like most CG women. She was created the day after I created Ivan using very similar techniques and setup, so I thought we'd put our focus on Ivan and look into some of his details.

Let's get started!

Modelling

This was to be my first real project created in Modo, so I tackled my favourite type of subject - character creation! I prefer to use the box-modelling method for organic modelling, so I started with a simple box and added localised detail where needed. For me box-modelling feels more like traditional sculpting than something like the "build-out" method. Ivan is made up of all four point polygons, which I find a must when working with anything that will need to deform properly during animation and posing (Fig.01).

306_tid_Ivan_001.jpg
Fig. 01

To create the hair and eyebrows, I used simple pieces of geometry clustered together, which I find works great for this style of character! It's exactly the same way I used to create hair when I worked with traditional clay. This doesn't work for all characters but it definitely seemed to fit Ivan (Fig.02).

306_tid_Ivan_002.jpg
Fig. 02

Posing

Since Modo is primarily a modelling program and lacks any rigging tools, I chose to model the character into a pose. An amazing tool that helped to make light work of this was the Flex tool. I was able to pose Ivan within a 10-minute time period with very little tweaking needed. It's a must-have tool, in my opinion, if you plan on posing without a rig (Fig.03)!

306_tid_Ivan_003.jpg
Fig. 03



Lighting

I used two Area lights to light the scene. They are by far my favourite type of light to work with as they produce beautiful, soft shadows. For my Key light I went with a nice, warm value, and used a cool value for my Fill light. I'm a big fan of this type of lighting as it makes for nice contrast! I also used Modo's Global Illumination with 4 Indirect Bounces (Fig.04).

306_tid_Ivan_004.jpg
Fig. 04



continued on next page >

 
1 | 2
Related Tutorials

Making Of 'No More Waiting'

by Herner Quintero
published on 2011-01-06

Keywords: character, cyborg, robot, girl,

rating star fullrating star fullrating star fullrating star halfrating star none (12)
Comments 2 Views 35966

Making Of 'Did Somebody Just Say Ow?'

by Nick Harris
published on 2010-03-11

Keywords: girl, character, creature, fantasy,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 1 Views 204733

Making Of 'Abraham Lincoln'

by Stanko Stupar
published on 2012-03-07

Keywords: abraham, lincoln, character, caricature, head,

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 1 Views 25484

The Making Of Qunari

by Morten Frølich Jæger
published on 2013-12-19

Keywords: Tutorial, Making Of, Demon, Character, ZBrush, Maya, V-Ray, NUKE

rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 0 Views 84020
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..