Low-Poly Model & Normal Map Test
The low-poly model was made of approximately 10,000-12,000 polys (Fig.06). After combining all the maps, the details of each part were uploaded and the lighting test was performed (Fig.07).
The test was done with the normal map. Here is my shader screenshot for the normal material; I often use the fall_off and blend shader for a good image (Fig.08).
Lighting depends on the situation, and it needs many tries and lots of patience in order to achieve good image. Here is a screenshot of my lighting sertup (Fig.09).
The fire effect was tested with Fume FX (Fig.10).
And finally, the finished result was achieved after the low-poly model's posture was completed (Fig.11).
Fig. 11 - Final Image
The result had a fairly high output, as can be expected when using Fume FX. After considering whether to use either Mental Ray or V-Ray, I decided on V-Ray, as it can achieve the output in a short time.
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