Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making of 'The Old House'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(12 Votes)
| 42766 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
266_tid_final_image.jpg

Introduction

This scene was made especially as a quick test for the Total Textures collection. I mainly used textures from the following DVDs: Aged & Stressed, Around the World: Part 1, Around the World: Part 2, Dirt & Graffiti, and Trees & Plants.

It's very important for every artist to have access to a great texture library. Don't be lazy though: always take a camera with you everywhere you go, to make your own reference photo collections!

Modelling, Lighting & Rendering

There was no special modelling method that I used for this scene - mainly box modelling along with some spline extruding. I started off with a box shape and then gradually kept adding more details. After I was happy with the main building I decided to scatter some props around, to make the scene more realistic and interesting (Fig.01).

266_tid_pic01.jpg
Fig. 01

The lighting itself was kept as simple as possible; I applied a MR Sun and light system which was extremely fast to render and gave me nice results - this works particularly well for outdoor scenes. In order to avoid my textures looking a bit washed out, all the diffuse maps were connected via GammaCorrect with the filtering turned off (Fig.02).

266_tid_pic02.jpg
Fig. 02

The rendering took approximately 20 minutes with high anti-aliasing and FG settings on. I also used a few alpha maps to simulate shadows being cast from the surrounding trees (Fig.03).

266_tid_pic03.jpg
Fig. 03


Textures

I was going for high quality, which is why the texture resolution of the building is 4,000 (I always try to create textures twice as large as their rendering sizes). I un-wrapped the UVs and took them into Photoshop - that's where the fun began (Fig.04).

266_tid_pic04.jpg
Fig. 04

First of all, I went through the entire Total Textures 16 DVD library looking for textures that I thought might be suitable for my project. I quickly chose my base texture and, using a mask, tiled it to 4,000 in size. Masks are very important and helpful; they allow you to quickly add or remove parts of a texture without destroying the base, which is especially useful when you're trying out different things to see which works best for you. I also used lots of adjustment layers for the same reason as masks (Fig.05). Don't forget that you can also add masks to adjustment layers.

266_tid_pic05.jpg
Fig. 05

continued on next page >

 
1 | 2
Related Tutorials

Making Of 'Unbuilt House'

by Csaba Bánáti
published on 2014-03-12

Keywords: House, Arch-viz, Scene, 3ds Max, V-Ray, Making of

rating star fullrating star fullrating star fullrating star fullrating star half (16)
Comments 3 Views 62772

Character Creation in 3ds Max - Chapter 1

by Rodrigue Pralier
published on 2015-07-30

Keywords: character, male, old, man, rodrigue pralier,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 17559

Making of 'Victory!'

by James Suret
published on 2014-07-22

Keywords: Making of, Cyborg, Character, Female, Soldier, ZBrush, Photoshop

rating star fullrating star fullrating star fullrating star fullrating star none (3)
Comments 0 Views 35922

Making Of 'Old Man'

by Frederic Scarramazza
published on 2013-01-28

Keywords: character, face, man, old,

rating star fullrating star fullrating star fullrating star fullrating star half (32)
Comments 4 Views 222032
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..