Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making of 'The Old House'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(12 Votes)
| 43185 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
266_tid_final_image.jpg

Introduction

This scene was made especially as a quick test for the Total Textures collection. I mainly used textures from the following DVDs: Aged & Stressed, Around the World: Part 1, Around the World: Part 2, Dirt & Graffiti, and Trees & Plants.

It's very important for every artist to have access to a great texture library. Don't be lazy though: always take a camera with you everywhere you go, to make your own reference photo collections!

Modelling, Lighting & Rendering

There was no special modelling method that I used for this scene - mainly box modelling along with some spline extruding. I started off with a box shape and then gradually kept adding more details. After I was happy with the main building I decided to scatter some props around, to make the scene more realistic and interesting (Fig.01).

266_tid_pic01.jpg
Fig. 01

The lighting itself was kept as simple as possible; I applied a MR Sun and light system which was extremely fast to render and gave me nice results - this works particularly well for outdoor scenes. In order to avoid my textures looking a bit washed out, all the diffuse maps were connected via GammaCorrect with the filtering turned off (Fig.02).

266_tid_pic02.jpg
Fig. 02

The rendering took approximately 20 minutes with high anti-aliasing and FG settings on. I also used a few alpha maps to simulate shadows being cast from the surrounding trees (Fig.03).

266_tid_pic03.jpg
Fig. 03


Textures

I was going for high quality, which is why the texture resolution of the building is 4,000 (I always try to create textures twice as large as their rendering sizes). I un-wrapped the UVs and took them into Photoshop - that's where the fun began (Fig.04).

266_tid_pic04.jpg
Fig. 04

First of all, I went through the entire Total Textures 16 DVD library looking for textures that I thought might be suitable for my project. I quickly chose my base texture and, using a mask, tiled it to 4,000 in size. Masks are very important and helpful; they allow you to quickly add or remove parts of a texture without destroying the base, which is especially useful when you're trying out different things to see which works best for you. I also used lots of adjustment layers for the same reason as masks (Fig.05). Don't forget that you can also add masks to adjustment layers.

266_tid_pic05.jpg
Fig. 05

continued on next page >

 
1 | 2
Related Tutorials

Making of 'Street 13 - 26'

by Grzegorz Wisniewski
published on 2009-12-09

Keywords: street, building, apartment, old, graffiti, rubbish, rundown, dirty,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 25772

LightWave 6.5 Informative Review on Radiosity, Photorealism Aged Film

by James Hopkins
published on 2009-12-09

Keywords: lightwave, radiosity, photorealism, aged, film,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 9359

Making of 'Jaguar SS 100'

by Evgeni Pavlov
published on 2009-12-09

Keywords: car, jaguar, ss 100, old, classic,

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 0 Views 30924

House on a Ravine: Texturing, Lighting and Rendering tutorial

by Serkan Çelik
published on 2010-10-29

Keywords: house, building, ravine,

rating star fullrating star fullrating star fullrating star fullrating star half (48)
Comments 13 Views 127453
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..