Making of 'The Tribe!!!'

Hi guys, I'm Sreenath from God's own country: India. It's been three years since I started working as a CG artist for a small animation company. Along with this, I'm currently doing a graduate degree in visual communication.

This is the first CG work I've ever submitted to a CG website and indeed am happy that my first work has been selected by a popular website like 3DTotal.com! I did this work in my free time in the studio and I wouldn't have been able to complete it without to help of my colleagues, namely Jayesh Paroli and Sajeesh M.K - thanks guys!

The spark that led to this work was a sudden one and as usual, I gathered some reference materials together from the internet (Fig.01). And without further ado, I am happy to give you the Making Of "The Tribe!!!".

Fig. 01

Fig. 01

Modeling

I used Maya for the most of the process, apart from when I used Photoshop for texturing and compositing. The monkey character and all the props were done by using the polygon box modeling method. I used extrude, split polygon, insert edge loops etc while modeling the character (Fig.02). Good references helped me model the mushroom, stones, drum and land. I started with base objects like a cylinder and box for modeling the bamboo, drums, mushroom etc (Fig.03).

Fig. 02

Fig. 02

Fig. 03

Fig. 03

Texturing and UV

Most of the objects were textured using Photoshop. First I unwrapped almost all of the objects. The Maya UV tool is an excellent tool that helped me to do that. Here I used cylindrical mapping and rendered it on 2k resolution (Fig.04).

Fig. 04

Fig. 04

After that I used Photoshop CS3 for texturing by using the brush tool exposure tools (Dodge, burn etc). I also created some normal maps with help of crazy bump, and applied them to Maya to get a better result. I should mention that Jayseh Paroli helped me a lot with the texturing (Fig.05).

Fig. 05

Fig. 05

Lighting and Rendering

For lighting I used a regular method three-point light system with some alterations. I also used a Dome light set up (Fig.06).

Fig. 06

Fig. 06

I used mental ray for rendering and I took different passes and composited in Photoshop (Fig.07). Later I did some very fine color correction using Photoshop CS3 to get the final look.

Fig. 07

Fig. 07

And here's the final image (Fig.08)!

Fig. 08
 

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