Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Making Of 'Time Under The Trees'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(5 Votes)
| 106978 Views
| 0 Comments
| Comments 0
Date Added: 20th August 2009
Software used:
260_tid_Fig.10.jpg
Fig. 10

Post Modelling

After I made the models, I needed to organize the workflow for the variations in the models due to seasonal changes:

  • I needed some falling leaves on the ground for the autumn scene
  • For the same reason, there should be less leaves on the trees as compared to the summer scene
  • For the foggy scenes, I wanted to have the trees without leaves because they would then provide a stylish silhouette in the fog.
  • I wanted to add some water puddles for the "after the rain" scene

So I started from the trees and made two variations of the same model, one with less leaves and one with no leaves.

I saved these models to use later as I progressed with the project.I used exactly the same method for the autumn scene ground. I just added a leaf mesh to the stone cluster and repeated all the steps (Fig.11).

260_tid_Fig.11.jpg
Fig. 11

Most of the other changes are in the texturing stage.

Texturing

I unwrapped most of the models. This gave me the chance to paint textures as I wanted for every different lighting rig. I found this was the most direct and easiest way for me as it meant I had full control over the textures.  I was able to paint all the marks of time and weather on aged materials and I could also easily handle the leakages and holes. I was even able to paint the leakage going inside the hole in the concrete and coming out again, or the handprint on the glass (Fig.12 - Fig.19).

260_tid_Fig.12.jpg
Fig. 12

260_tid_Fig.13.jpg
Fig. 13

260_tid_Fig.14.jpg
Fig. 14
260_tid_Fig.15.jpg
Fig. 15


260_tid_Fig.16.jpg
Fig. 16


260_tid_Fig.17.jpg
Fig. 17



< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

The Making Of 'CGRecord CH1'

by Leandro Silva
published on 2014-06-06

Keywords: Making of, Project, Arch-viz, Building, Architecture, Lighting, 3ds Max

rating star fullrating star fullrating star fullrating star fullrating star half (28)
Comments 2 Views 74071

Lighting La Ruelle - Chapter 1: Fog/Mist (Damp) at Nighttime

by Fredi Voss
published on 2013-05-30

Keywords: scene, landscape, town, buildings, lights,

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 92434

Making Of 'Sky Lounge'

by Jan K. Vollmer
published on 2012-07-09

Keywords: scene, room, lounge, building, house,

rating star fullrating star fullrating star fullrating star fullrating star none (30)
Comments 9 Views 182481

Creating a Low Poly City in 3ds Max

by Hani Mohammadi
published on 2012-07-02

Keywords: scene, city, buildings,

rating star fullrating star fullrating star fullrating star fullrating star half (47)
Comments 10 Views 119902
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..