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Making of 'Satyr Statue'

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Date Added: 16th May 2011


After this process I created an adaptive skin and started to block in the forms using the ClayTubes brush. I used the Subtool master to create a symmetrical subtool for the horns.

Now I could have a great perception of the proportions of the horns compared to the head; after fixing this I tweaked the horns a little bit to get the shape that I had in the concept. I also started to create an open mouth for the model and refined some shapes like the eyes, lips, cheeks and forehead (Fig.08).

25_tid_fig08.jpg
Fig. 08

At this point I was satisfied with the proportions of the horns and so I started to create the intricate form that they have. To do that I painted some masks on the mesh. Here is the beginning of the process, which I ended up doing several times(Fig.09).

[imgf:09]

After finding the right masks I could start to create the cavities by using a negative inflate deformation (Fig.10).

25_tid_fig10.jpg
Fig. 10

Now it was time to tweak the forms. Here I used masks a lot to protect some areas and create overlapping (Fig.11).

25_tid_fig11.jpg
Fig. 11

Here you can see the final horns attached to the head with all the details included (Fig.12 - 13).

25_tid_fig12.jpg
Fig. 12


25_tid_fig13.jpg
Fig. 13

I used the same technique to create all the other horns too, such as the arms (Fig.14), legs (Fig.15) and back (Fig.16).

25_tid_fig14.jpg
Fig. 14
25_tid_fig15.jpg
Fig. 15
25_tid_fig16.jpg
Fig. 16



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Readers Comments (Newest on Top)
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Adar on Tue, 17 May 2011 4:07pm
Isn't this Katon Callaway's sculpt concept and design? http://beta.workshops.cgsociety.org/mod/coursepix/pix.php/134/banner_large
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Wesclei (Forums) on Mon, 16 May 2011 3:48pm
Mais um trabalho que merece aplausos, estou orgulhosa de vc...
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