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Creating a Wilting Leaf

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Date Added: 9th December 2009
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Maps

This image is used for Anim_Ramp01 which I explained above. White areas are the parts that will turn brown and yellow. White dots were so we see yellow, brown speckles all over the leaf (Fig.12).

242_tid_Fig_12.jpg
Fig. 12

Transparency map for the leaf that rots and crackles away. White areas are where geo will become transparent for illusion of a leaf crumbling away (Fig.13).

242_tid_Fig_13.jpg
Fig. 13

Patterned colour map

Had to repeat UV four times to get the desirable effec (Fig.14).

242_tid_Fig_14.jpg
Fig. 14


Like I explained in the beginning (A) and (B) two shaders gets combined by layered texture (C) which connects to Surface shader (D). Don't forget to plug in transparency map into the final surface shader (D). (Fig.15)

242_tid_Fig_15.jpg
Fig. 15




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