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Tip 2: When using Photometric lights with mental ray, always choose Ray Traced Shadows in your shadows options (Fig.07).

237_tid_image_07.jpg
Fig. 06

Tip 3: Remember your Exposure Control settings when you use Photometric lights. Always choose to use "mr Photographic Exposure Control" when rendering with mental ray, and choose exposure settings that fit your scene (Fig.08).

237_tid_image_08.jpg
Fig. 07



Rendering (Mental Ray)

Tip 1: Never use the default Scanline renderer, always choose mental ray or acquire another third party renderer like V-Ray (Fig.09).

237_tid_image_09.jpg
Fig. 08

Tip 2: If you want to output Z Depth with your render, you can add Z Depth Render Element in the Render Elements tab in your Render Setup menu (F10). Remember to adjust Z Min and Z Max to get the best range on the Z Depth image (Fig.10).

237_tid_image_10.jpg
Fig. 09

Tip 3: Use Material Override in the Render Options to quickly assign the same material to your entire scene without changing actual materials on the individual objects. Read my tutorial on Fast Ambient Occlusion to see an example on this feature (Fig.11).

237_tid_image_11.jpg
Fig. 10

Thanks for reading!

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Readers Comments (Newest on Top)
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Ghulam Mustafa on Mon, 21 April 2014 1:10pm
hi, pls send me more tips and tricks about 3d max thanks,
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Manish Kumar on Tue, 11 October 2011 3:00pm
its very easy to learn, but i want more..
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Ken on Wed, 23 February 2011 2:07am
Very nice tut! Thanks.
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