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Making Of 'Annie'

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Date Added: 6th September 2010
Software used:
Keywords:

The compositing was done in Photoshop, and I rendered the background too with the shadow of the character. I made the background separately and got a good result (Fig.16).

235_tid_image_16_background.jpg
Fig. 16

After this I added the passes of my character (Fig.17). I modified the contrast and saturation, the color correction and others parameters to achieve the final result (Fig.18).

235_tid_image_17_composition.jpg
Fig. 17


235_tid_image_18_final_render.jpg
Fig. 18

Conclusion

Creating this character was a good experience. I'm sure I could create another, similar character more quickly now, but with pro work to do at the same time, it is not easy. But I will continue to do personal projects because I think it's important to have the possibility there.

If you have any questions, don't hesitate to email me. Thanks for reading!




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Readers Comments (Newest on Top)
avatar
Rachid on Wed, 10 July 2013 9:42pm
hello how to create base , base baking , colr corection ..etc Please
avatar
Jak on Fri, 21 June 2013 3:17am
Hi Do you have a site (show)? Thanks
avatar
MimingApe on Thu, 03 May 2012 1:43pm
Really nice. This is one of the projects I want to work next, I want to make a character like this. I use Blender 3D for the most part and have made some already, but would like to go into many details like you did here. Thank you for the Tutorial.
avatar
Vrayx on Sat, 04 December 2010 6:01pm
Hey I have a question. is there anyway I can learn more about baking materials?
avatar
Fauzi on Sun, 14 November 2010 10:54am
Hi, i'have question about 3ds max. How to create expression face without modifier morpher but with material morpher. I have view references pictures, you can see in this link: (http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Pleinair-beauty-render.jpg) if you have many tutorial about that, can you share to me,cause i want learn with this concept about create 3d character with 2d face. thank's before
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