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Making Of 'Annie'

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Date Added: 6th September 2010
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The pants were simple (Fig.13). In my references, the pants of the aviator were just fabric and seams. The baking of the mesh allowed me to give a degraded feel. I was not decided on the color of the pants at this point. As you can see in Fig.13, I tried out different color passes before I found that worked - a classical color, but also one that fitted with the color of the jacket.

235_tid_image_13_pose.jpg
Fig. 13

Lighting

The lighting was very simple (Fig.14). I used two principal V-Ray lights, one in front and one to the right, and a rim light to the left. I added another light on top to create dense shadows and the same for the back of the character. I also added two spots to create the specular of the eyes, with an exclude. The shadows are in normal resolution, with no particular option selected.

235_tid_image_14_lighting.jpg
Fig. 14



Render / Compositing

I used V-Ray for the render, but it was very simple. I just added more antialiasing, activated the GI and the result was very convincing. I rendered some passes for the compositing Fig.15: a pass of GI, Occlusion, Lighting, Shadows, Specular and a cache for works the background. The beauty pass was the final pass and I used it in the compositing stage to add more details.

235_tid_image_15_beauty_occlusion_passes.jpg
Fig. 15





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Readers Comments (Newest on Top)
avatar
Rachid on Wed, 10 July 2013 9:42pm
hello how to create base , base baking , colr corection ..etc Please
avatar
Jak on Fri, 21 June 2013 3:17am
Hi Do you have a site (show)? Thanks
avatar
MimingApe on Thu, 03 May 2012 1:43pm
Really nice. This is one of the projects I want to work next, I want to make a character like this. I use Blender 3D for the most part and have made some already, but would like to go into many details like you did here. Thank you for the Tutorial.
avatar
Vrayx on Sat, 04 December 2010 6:01pm
Hey I have a question. is there anyway I can learn more about baking materials?
avatar
Fauzi on Sun, 14 November 2010 10:54am
Hi, i'have question about 3ds max. How to create expression face without modifier morpher but with material morpher. I have view references pictures, you can see in this link: (http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Pleinair-beauty-render.jpg) if you have many tutorial about that, can you share to me,cause i want learn with this concept about create 3d character with 2d face. thank's before
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