Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Annie'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(24 Votes)
| 195357 Views
| 5 Comments
| Comments 5
Date Added: 6th September 2010
Software used:
Keywords:
235_tid_image_18_final_render.jpg

Introduction

Hi, my name is Florian Falcucci and I am a CG graphic artist who's been living in Paris for the last year. For this character, the idea was to create a character in a cartoon style with a good charisma. A strong, successful woman who does not let itself be pushed around. And I love the period of the early 1920's-30's American aviation, with Amelia Eckhart, so that's what I decided to go with. The objective was to create an illustration with a single character, discover new methods and find the best workflow. I suppose parts of my workflow are not very classical, but they worked for me.

References / Modeling

I'm not a designer, so I gathered together a lot of references for creating this character (Fig.01). I know how the character was going to be built and the style I would give her, but I began the modeling using classic references to help with the proportions and I transformed this base into my final character.

235_tid_image_01_refrence.jpg
Fig. 01



I modeled the character in 3ds Max in a neutral pose so that I would have a fast setup for the posing (Fig.02). I don't like modeling the pose directly in Max because it's then difficult to step back and correct any errors that show up later in the creation process. 

235_tid_image_02_low_poly_model.jpg
Fig. 02

I prefer to begin with the head because it's the most important part of a characters; it's what we look at first. The rest of the body comes naturally.

I added some base colors to the mesh to give me ideas for the final character (Fig.03). The accessories were built to give extra details and enrich the character.

235_tid_image_03_colour_blocking.jpg
Fig. 03



continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making a mythological character

by George Manolache
published on 2016-07-27

Keywords: George Manolache, character, medusa, making of, ZBrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 0 Views 5689

Making of: Just Love

by Aekkarat Sumutchaya
published on 2016-02-29

Keywords: Aekkarat Sumutchaya, photoshop, girl

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 3764

Master MODO portraits: Lighting, render outputs and post work

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-12-12

Keywords: MODO, AMD, Character, Female, Tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 32544

The making of 'The Pussycat Dolls'

by Rao Rohit
published on 2014-10-07

Keywords: ZBrush, Cartoon, Character, Maya, Female

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (24)
Comments 1 Views 40001
Readers Comments (Newest on Top)
avatar
Rachid on Wed, 10 July 2013 9:42pm
hello how to create base , base baking , colr corection ..etc Please
avatar
Jak on Fri, 21 June 2013 3:17am
Hi Do you have a site (show)? Thanks
avatar
MimingApe on Thu, 03 May 2012 1:43pm
Really nice. This is one of the projects I want to work next, I want to make a character like this. I use Blender 3D for the most part and have made some already, but would like to go into many details like you did here. Thank you for the Tutorial.
avatar
Vrayx on Sat, 04 December 2010 6:01pm
Hey I have a question. is there anyway I can learn more about baking materials?
avatar
Fauzi on Sun, 14 November 2010 10:54am
Hi, i'have question about 3ds max. How to create expression face without modifier morpher but with material morpher. I have view references pictures, you can see in this link: (http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Pleinair-beauty-render.jpg) if you have many tutorial about that, can you share to me,cause i want learn with this concept about create 3d character with 2d face. thank's before
Add Your Comment