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Making of 'Distributor'

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Date Added: 25th January 2010
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Then I added some damaged, rusty textures to the central part of the scene (layer type: Soft Light) (Fig.16 - Fig.18).

232_tid_texturing_16.jpg
Fig. 16

232_tid_texturing_17.jpg
Fig. 17

232_tid_texturing_18.jpg
Fig. 18

That was followed by adding several nuances to the pipes (layer type: Soft Light, with different degrees of transparency) (Fig.19 - Fig.21).

232_tid_adding_detail_pipes_19.jpg
Fig. 19

232_tid_adding_detail_pipes_20.jpg
Fig. 20

232_tid_adding_detail_pipes_21.jpg
Fig. 21

Finally I applied a great texture to the whole scene (layer type: Soft Light, 40%) (Fig.22 - Fig.24).

232_tid_texture_whole_scene_22.jpg
Fig. 22

232_tid_texture_whole_scene_23.jpg
Fig. 23

232_tid_texture_whole_scene_24.jpg
Fig. 24


And with that the image was finished! The final image can be seen in Fig.25 & Fig.26.

232_tid_final_image_25.jpg
Fig. 25

232_tid_final_image_26.jpg
Fig. 26






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