Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Young Girl''

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(16 Votes)
| 80389 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

Texturing & Shading


I used Photoshop to make the textures and I used a combination of real photos (Fig.10).

219_tid_10.jpg
Fig. 10

For the skin I used the Mental Ray SSS shader. I then made a diffuse map, epidermal map, bump map and specular maps for her skin (Fig.11).

219_tid_11.jpg
Fig. 11

I used Mental Ray to render the scene. The settings of each material can be seen in Fig.12.

219_tid_12_large.jpg
Fig.12 - click image to enlarge

The sweater was done with the Mental Ray architectural material (Fig.13) and the sweater detail can be seen in Fig.14

219_tid_13_large.jpg
Fig.13 - click image to enlarge

219_tid_14.jpg
Fig. 14

Hair

Hair is an important part of any realistic character. I used Hair&Fur to create the hair for the girl and the settings can be seen in Fig.15 - 16.

219_tid_15a_large.jpg
Fig. 15

219_tid_15b_large.jpg
Fig. 16

Lighting & Setting

I used five Free Area Lights with Final Gathering applied. All of my light and render settings can be seen in Fig.17.

219_tid_16.jpg
Fig. 17


Compositing

The render times were becoming crazy, so I found it much easier to render the hair in a separate part, and then to combine the parts again in Photoshop (Fig.18).

219_tid_17.jpg
Fig. 18

And with that, my image was complete (Fig.19)!

219_tid_18_young_girl.jpg
Fig.19 - Final Image



< previous page

 
1 | 2
Related Tutorials

Maya modeling: The head

by Jahirul Amin
published on 2013-11-12

Keywords: Maya, Tutorial, Head, Model, Modeling, Mouth, Nose, Ear, Neck, Eyes, Face

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (35)
Comments 1 Views 111991

Master MODO portraits: 'My Kiwi Friend'

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-11-20

Keywords: character, portrait, modo, 3d

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 17732

Master MODO portraits: Learn Lighting, Rendering & Post-Processing

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-11-06

Keywords: modo, portraits, mari, the fisherman

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 21204

Making of 'Kid'

by Rakesh Sandhu
published on 2009-07-23

Keywords: kid, child, portrait, boy,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 1 Views 46901
Readers Comments (Newest on Top)
avatar
Dylan on Fri, 19 October 2012 1:34am
This is probably the best realistic face modeling/texturing I have ever seen. My main question is, how do you know what colour to do the epidermal layer, I can see greens and blues in there which I would never consider using. It obviously works, but what tips you off that it needs those colours?
Add Your Comment