Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
UV Sets in Maya

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(6 Votes)
| Comments 4
Date Added: 9th December 2009
Software used:
Here the normal map was created in ZBrush using ZMapper from the model's sculpt below (shown in level 7 on left; level 1 on right - Fig.08).

Fig. 08

Now the problem is this: when I apply the maps to the model in Maya, both maps are going to apply to the "Map1" UV set, even though I want the colour texture to apply to the "Half" UV set (Fig.09 - 10).

Fig. 09

Fig. 10

To fix this, I'm going to use the UV-Centric, UV Linking, Relationship Editor (Fig.11).

Fig. 11

This will allow you (with your model selected) to choose which maps go to which UV set. In the following two images you can see that I have re-linked Map1 to work with file2 (my normal map) and Half to work with file1 (my colour map). Notice how this fixes the colour texture's appearance on the mesh (Fig.12 - 13).

Fig. 12

Fig. 13

When I turn on the High Quality Render, my normal map applies to the whole surface UV set where as my colour map applies to just the half UV set (Fig.14)!

Fig. 14

Using the Relationship Editor for Layered Textures

A third usage of UV sets can been seen when we try to create tiling textures. In this demo I have a flat plane simulating a wall, a colour map of tiles, a matching bump map, and a graffiti pattern to be placed over them. They are hooked up via a Layered Texture node in the hypershade with the graffiti on top set to "multiply" (Fig.15 - 16).

Fig. 15

< previous page continued on next page >

1 | 2 | 3
Related Tutorials

Painting metallic tileable textures

by Teo KiKi
published on 2014-04-01

Keywords: Textures, tiling, tutorial

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 0 Views 40683

Making Of 'Brave New World' - Total Texture Breakdown

by Ashish Dani
published on 2012-10-11

Keywords: scene, total, textures, world,

rating star fullrating star fullrating star fullrating star fullrating star half (27)
Comments 3 Views 142749

How to Paint Multiple Materials with Vertex Paint

by Gvido MÅ«rnieks
published on 2012-06-11

Keywords: painting, multiple, textures, vertex,

rating star fullrating star fullrating star fullrating star fullrating star half (24)
Comments 8 Views 58729

Mudbox 2009 Quick Start Series: Creating Tileable Textures

by Wayne Robson
published on 2010-12-30

Keywords: texturing, tileable, textures, video,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 8979
Readers Comments (Newest on Top)
Frans on Thu, 03 April 2014 8:57pm
Andrew Klein the one who made video about extrusion method to modeling head and female torso, i wanted to thank you so much, and now this tutorial too, thank you :D
Ben on Sun, 19 February 2012 12:51am
Hey! Thanks for the excellent tutorial, it was a great help/ I'm having one issue that I can't seem to figure out, though. I created a separate UV map for the body and head of my model as described, but when I go to apply the Material (a file I painted in photoshop), it applies it to the faces as they appear in the original map, not the new set I made for the body. What am I missing? Thanks again!
Veronica on Wed, 01 February 2012 10:28am
I just started to use sets. No I have a miner problem with adding a face that I missed. Is there a simple way to add a face to one of the sets without redoing it?
Artislife7 on Tue, 13 December 2011 10:19pm
Thankyou! This is just what I was looking for! Now to try it :-)
Add Your Comment..