Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Crazy Zombie'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(7 Votes)
| 63197 Views
| 0 Comments
| Comments 0
Date Added: 22nd July 2010
Software used:
Keywords:
193_tid_image_08_crazyzombie_final.jpg

Introduction

Hi, my name is A. Martín Puentes Rivera (Max) and I would like to thank Jo and the 3DTotal team for their invitation to me to write a few things about the making of my image Crazy Zombie.

This work is part of a personal project: a character design test in high resolution and rendered in mental ray with 3ds Max.

Modeling & Texturing

I started modeling a simple mesh in 3ds Max (Fig.01). I had a clear concept in my mind for this character, but it was also fun for me to experiment during the modeling process.

193_tid_image_01_head_modeling.jpg
Fig. 01

After modeling the initial mesh, I was happy with it and so I went on to use the basic 3ds Max tools to unfold the UVs.

I exported the models as .obj to ZBrush, as Subtools, so that I could add detail and refine all the model parts (Fig.02 - 03).

193_tid_image_02_zbrush_sculpting.jpg
Fig. 02


193_tid_image_03_sculpting.jpg
Fig. 03

I used these brushes for sculpting: Standard, Clay, Clay Tubes, Pinch, Move and Smooth.

For head, I painted the texture base in ZBrush with Polypaint, and after I exported to Photoshop for retouching (Fig.04). The same process was used for other parts of the character.

I used Decimation Master, to reduce the number of polygons, and after I exported the models as .obj to 3ds Max.

193_tid_image_04_texture_head_zombie.jpg
Fig. 04



continued on next page >

 
1 | 2
Related Tutorials

Master MODO portraits: Lighting, render outputs and post work

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-12-12

Keywords: MODO, AMD, Character, Female, Tutorial

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 34963

Paint a glass effect

by Aekkarat Sumutchaya
published on 2016-06-15

Keywords: Photoshop, Aekkarat Sumutchaya, effects, glass, character

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 5335

Making Of 'Starfleet Officer'

by Anto Juricic
published on 2010-10-23

Keywords: 3D-Coat, Character, Man, Star Trek, ZSpheres,

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 0 Views 59185

Making of 'La Mirada'

by Irvin Rodriguez
published on 2009-10-13

Keywords: character, female, woman, hair,

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 0 Views 48505
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..