Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
The making of 'Old Pilar – Reloaded'

By Caue Rodrigues
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(10 Votes)
| 31357 Views
| 2 Comments
| Comments 2
Date Added: 3rd September 2014
1911_tid_00.jpg

Caue Rodrigues' details the process behind his Old Pilar – Reloaded image, which was the scenes category award winner for June...


Introduction

Hello, my name is Caue Rodrigues and I would like to share how I produced this scene.

I'm not good at searching for a lot of references all in one go – this ends up confusing me – so I just choose a single image, something that I really see the potential in, and I think about it for a few days before getting started.

To start this project, I found a clean arch-viz image and began thinking about it until I was ready to start modeling.

Modeling

I used SketchUp for initial modeling. The Match Photo resource was very important for this.

I then started to model the base in SketchUp because I liked its simplicity. After that, I imported the project into 3ds Max and began the shading and detail process.

1911_tid_1.jpg
Modeling the base in SketchUp

ZBrush

As the name suggests, this project has an old pillar in it. So, I used ZBrush to create imperfections in the 3D model.

1911_tid_2ab.jpg
Using ZBrush to create imperfections in the pillar

Moving into 3ds Max

I then moved into 3ds Max, used LWF and set the unit system in inches/centimeters as follows.

I then added some elements to fill the scene. The majority of my model is ready because my focus has always been shaders, lighting and rendering. My biggest concern is to show some features of the environment: cold, heat, warmth, loneliness, and so on.

1911_tid_3ab.jpg
Applying the following settings in 3ds Max

Composition

To get a good angle, I used some photography techniques and Gestalt. To help me I used a script called imageCompHelper which is pretty good.

1911_tid_4.jpg
Working on the composition using a script

Corona sun and sky

In Corona Renderer, I used the default values to set the light source.

1911_tid_5a.jpg
Using Corona Sun and Corona Sky


1911_tid_5b.jpg
After some adjustments, the light test looked like this


continued on next page >

 
1 | 2
Related Tutorials

Tutorial

Making of Post Apocalyptic Zombie Hunter



Keywords: Humam Munir, 3ds Max, ZBrush, vehicle, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 2 Views 12578

Tutorial

The Making of 'Space Station'



Keywords: Dmitriy Ten, 3ds Max, Photoshop, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 11550

Tutorial

Concept design workflow



Keywords: Efflam Mercier, 3ds Max, Photoshop, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 18747

Tutorial

The making of 'Furiosa'



Keywords: Fellipe Beckman, 3ds Max, ZBrush, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 13880
Readers Comments (Newest on Top)
avatar
Caue Rodrigues on Tue, 11 November 2014 2:09am
Hi, sorry for delay, busy days here. :) About 6 hours in 3500 Px, in my old FX-8120. Thank you!!
avatar
Roma on Thu, 02 October 2014 5:02pm
Great work! Can you tell about render time using Corona in this final scene?
Add Your Comment