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Master ZBrush creature-design workflows

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Date Added: 13th August 2014
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1902_tid_zfinal.jpg

Alvaro Ribeiro shows us how he translated a Jerad S. Marantz 2D creature concept using ZBrush and Photoshop...


1902_tid_zfeature_artist_profile.jpg

Choosing the concept

The very first step was to choose the concept. I wanted to practice my skills in ZBrush, so I set out to find something very organic, like a monster. After a long search, I found this very interesting concept by Jerad S. Marantz.

1902_tid_1.jpg
The concept sketch that inspired this image
© Jerad S. Marantz

Creating the base mesh

After choosing the concept, I created a base mesh to start the sculpture. I could have created the base mesh using the fantastic tool DynaMesh, but in this case, I created the entire base in 3ds Max. This base mesh only has the basic shape of the creature, without any detail.

1902_tid_2.jpg
Initial base mesh created in 3ds Max


continued on next page >

 
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