Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
The making of 'Kroenen'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(19 Votes)
| Comments 3
Date Added: 27th June 2014
Software used:

Rigging and visualization

Since the deadline was drawing near, I decided to use the regular 3ds Max biped as a skeleton. After that, I configured a simplistic skin only using the Envelopes, chose the character's stance and adjusted the skin accordingly.

I rendered with the Marmoset Toolbag 2. I had only used it as a model viewer before, and I was eager to learn more about its possibilities. This program is quite easy and intuitive, and generally is a great interactive render, somewhat resembling a game engine. So, after placing my character into a certain stance and loading the model into Marmoset, I started configuring the lighting and materials. By my design, the character is shown at the moment of take-off, grasping the ignition handle ? backpack engines are warmed-up and ready to start.

The lighting had a cold and warm contrast. The scene featured 3 lighting sources and HDRI: 1 cold filling light with casting shadows (moonlight) and 2 and 3 were the bright, warm light sources: the backpack nozzles and working engine. HDRI was used as a counter source.

Here you can see the positions of the lighting sources and material settings. All materials settings were basically identical


The fire and the smoke were a montage from images from the internet, further retouched with several Photoshop brushes.

I used the Overlay, Multiply and Color correction layers to finish the character. Using a brush, I adjusted some light and shadows and strengthened the rocket backpack engine heat reflexes.

Here you can see the post-processing stages

The final result

Related links

Check out Sergey Romanenko's website
Click for more info about the Comicon Challenge 2014
Submit your images and tutorials

< previous page

1 | 2 | 3 | 4
Related Tutorials

Making Of 'The Two Mighty Kings'

by Jack Zhang
published on 2009-12-09

Keywords: character, animal, gorilla, monster,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 27485

Making Of 'Stan the Man' - Part 2

by Andrew Hakim Lee
published on 2013-02-06

Keywords: character, male, stan lee, comics,

rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 3 Views 31984

Making Of 'Grandfather Nurgle'

by Oleg 'Leshiy' Shekhovtsov
published on 2012-10-22

Keywords: character, monster, horror, tongue,

rating star fullrating star fullrating star fullrating star fullrating star full (10)
Comments 0 Views 55588

Making Of 'Pirate Hype'

by Pao (Thitipong Jitmakusol)
published on 2011-07-13

Keywords: character, 3d, pirate, davy jones, pirates of the carribbean,

rating star fullrating star fullrating star fullrating star fullrating star half (37)
Comments 6 Views 99844
Readers Comments (Newest on Top)
Dooing on Fri, 09 January 2015 10:54am
Thank you very much ! It's really helpful !
Renderfiend on Sat, 28 June 2014 5:21am
Superb work man!!!
Renderfiend on Sat, 28 June 2014 5:15am
Excellent work man... thanks for showing us how you created this!
Add Your Comment..