Leandro Silva describes the techniques he used for his popular entry to the CG Record Rendering Competition.
Hi everyone! First of all, I would like to thank 3dtotal for the opportunity to write this making of article, and provide some insights about one of my latest projects for the CG Record Rendering Competition.
For this contest, participants were invited to recreate the entire environment of the Crescent House designed by Saota & Antoni Associates, with the only restriction keeping the basic house geometry as it was.
Concept & references
The inspiration for this work emerged when I tried to imagine what this house and its surroundings could look like. I wanted to create a simple, quiet natural atmosphere that, most importantly, expressed a natural extension of the house into the landscape.
As a first step, I collected several references about the building, landscape, materials, mood and lighting that expressed the concept I was after.
Once I gathered the references for the project, I started by configuring the units setup and the gamma. I always work with Gamma 2.2 and Linear Workflow. Here are the general scene setup settings.
The basic set up in 3ds Max
The main 3D model of the house was provided to the participants of the competition by CG Record. I began work on this by making some adjustments/improvements to the shape, mostly chamfering the edges and fixing some modeling issues, so then I could focus on the atmosphere and the environment of the building straight away.
After the exterior was complete, I then added the interior furnishing such as chairs, tables, lights and curtains to fill up the kitchen, the bedrooms and the living areas. You can see how the basic model looked here.
Tweaking the exterior of the model and adding the furniture