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Creating a large scale explosion using FumeFx

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Date Added: 11th April 2014
Software used:

The Simulation sub-tab

You'll need to change the following parameters in the Simulation sub-tab:

o Simulation sub-tab parameters:
? Solver: Conjugate Solver (Architectural Solver has not yet been included in FumeFX)
? Quality: 9
? Maximum Iteration: 120
? CFL Condition: 5.0
? Maximum Simulation Steps: 1.0
? Advection Stride: 2.5 (produces smaller curls)
? Time Scale: 0.85
o System Simulation sub-tab parameters
? Gravity: 1.0
? Vorticity: 1.0
o Turbulence Noise
? Scale: 1.0
? Frame: 12.0
? Details: 5.0
? Offset: 0.0
o Blocking Sides system
? X Axis = NONE
? Y Axis = NONE
? Z Axis = -Z Axis.

Now let's move towards the Fuel sub-tab from the Simulation tab. This is one of the most important tabs.
? Fuel Buoyancy: -0.1
? Ignition Temperature: 100.0
? Burn Rate: 5.0
? Burn Rate Variation: 0.5
? Heat Production: 10.0
? Expansion: 3.0
? Fuel create smoke: CHECK BOX ON
? Smoke Density: 5.0 (much denser smoke)

1859_tid_5.jpg
 
Some of the settings to change in the Simulation tab

The Render tab

Let's move to the Render Tab ? we don't want any extra details like Fluid Mapping and Wavelet turbulence. Again, the Render tab contains a set of main sub-tabs. Here, I'll note the settings for the tabs we'll be working in.

o Rendering Parameters
? Step Size: 5.0%
o Fire
? Fire Color: 0.6
? Fire Opacity: 1.0
? Check the screenshot below for the shader settings
o Smoke
? Ambient Color: R=26, G=26, B=26
? Opacity: 22.0
? Check the screenshot below for the shader settings
o Smoke Shader Values and RGB Colors
? Key 1: Position (0.00) R=7, G=3, B=3
? Key 2: Position (48.38) R=137, G=120, B=120
? Key 3: Position (100.00) R=27, G=27, B=27
o Fire Shader Values and RGB Colors
? Key 0: Position (0.00) R=58, G=21, B=3
? Key 5: Position (2.10) R=255, G=108, B=0
? Key 1: Position (4.57) R= 1, G=0, B=0
? Key 3: Position (7.43) R=144, G=76, B=3
? Key 2: Position (9.33) R=34, G=11, B=0
? Key 4: Position (52.00) R=0, G=0, B=0
? Key 1: Position (100.00) R=0, G=0, B=0

1859_tid_6.jpg
 
The settings used in the Rendering Parameters tab




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