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Painting metallic tileable textures

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Date Added: 1st April 2014
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Color map: ?Select color range' function

Alternatively, you can duplicate the original layer, and use the ?Select color range' function.

1856_tid_6.jpg
 
Duplicating layers

Color map: paste selection

Copy and paste your selection onto the base layer you painted earlier and adjust the Hue and Saturation to blend it in.

1856_tid_7.jpg
 
Blending in your selection by adjusting the Hue/Saturation

Color map: using photographs

Continue using photographs to get patterns. These can be anything, from tea stains to concrete, to achieve the effect in the metal reference. Keep your changes on separate layers. You can also play with the Opacity and layer modes: Overlay, Soft Light, Multiply, and so on, to make the patterns blend in. Use Curves, Hue/Saturation to refine the effect.

1856_tid_8.jpg
 
Use photographs and adjust the layer modes; Opacity and Hue/Saturation

Color map: fixing gaps

After you copy and paste the patterns on, fix unnatural gaps in the texture by creating a Layer Mask. Mask out or paint over some of the patterns that have hard edges and seams.

1856_tid_9.jpg
 
Fixing problems in the patterns

Color map: scratches

Now, create a new layer, paint in the scratches with a custom brush and adjust the Opacity. The example below is painted with a 1 pixel standard hard-edged brush with the pressure turned on.

If you're satisfied with your texture now, we can move on. Save your PSD into a TIFF file for the next step.

1856_tid_10.jpg
 
Painting in the textured scratches

Tiling the textures

Click on Filter > Other > Offset, and check the Wrap Around option. If your tile is sized at 2048 for example, then offset it by 1024 on the horizontal and vertical axes. Now you have a tileable texture, but with ugly seams down the middle.

1856_tid_11.jpg
 
Tiling the texture

Fixing seams

To fix the seams, use the Clone tool to clone other parts of the texture onto the seams. Be careful not to touch the edges though.

1856_tid_12.jpg
 
Fixing the seams in your texture




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