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Painting metallic tileable textures

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Date Added: 1st April 2014
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1856_tid_12.jpg
 
Creating a metal-effect tileable texture

Teo KiKi takes us through some of the key aspects in painting a metal tileable texture in Photoshop.


The main point to remember when creating your tileable texture is to make the appearance as generic as possible, as it will be tiled over a model surface.

Color map: Background

We'll begin with a color map. First, reference your callout sheet and analyze it. Then, as we'll be painting metal, we need to start with a black background.

1856_tid_1.jpg
 
Starting out with a black background

Color map: adding color

Pick the complementary colors on your reference image and using a Cloudy brush, paint the basic color variations into the image. Here, this example uses red and blue as most types of painted metal have a very powdery look.

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Adding color variation with a Cloudy brush

Color map: patterns

When you are done adding color to the base, you can start extracting patterns from reference photos.

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Using reference images to add texture

Color map: contrast

Using the RGB channel, look for the channel with the highest contrast on the image. Duplicate the channel and adjust the curve for more contrast.

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Add a starker contrast to the image

Color map: select patterns

Now Ctrl+click the thumbnail of that channel to select the patterns.

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Selecting the channels


continued on next page >

 
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