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Create strawberries in Blender

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Date Added: 17th December 2013
Software used:

Step 7: Light and render setup

As usual we'll use a studio lighting setup: an emission plane on the top of the scene (pure white color) and 2 emitter planes at the sides (one with an emission shader with a warm light and the other with a cold light). Depth of field is a good way to improve realism; set the camera f/stop at 4 and the number of blades at 6. Use 1000 pass, press F12 and wait for the render result. (ATTENTION: you can't use GPU with the SSS node).

Open the image with Gimp and adjust the levels and curves.

1816_tid_7.jpg
 
1816_tid_filnal_render_adobergb.jpg
 

How to use different materials on the same object

Using 2 or more materials on the same object is a good way to improve final result. In this work I used a B/W texture to mix a red and a green material onto the strawberries (Texture Paint mode is a great tool to do that).

1816_tid_toptip.jpg
 


Related links
You can download Blender here
Download the latest version of the Gimp plug-in here
Check out Filippo's website



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Readers Comments (Newest on Top)
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Kastaldi on Wed, 23 March 2016 12:31pm
If selected faces are reversed when pressing I twice, check Select Outer in the Tool Shelf / Inset Faces
avatar
Vidok on Tue, 19 May 2015 12:21pm
Cool stuff man, I like this very realistic looking.... I am new in blender, coming from Cinema 4D and I discover a lot power in this free program
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Ege on Mon, 10 November 2014 5:11am
you lost me in origin part :/
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Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
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Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
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Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
avatar
Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
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