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Create strawberries in Blender

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Date Added: 17th December 2013
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Step 3: Create seeds

Deselect the top and bottom faces of the model (use circle select), press I twice (the first one enables Inset and the second one enables Individual Face). Move the mouse just a little (see second image below). Invert the selection (Ctrl+I) and deselect the top and bottom faces (third image below), Extrude and scale just a little, change pivot origin from median to individual origin, then Extrude, press Esc and scale once more. Return the pivot to median point, Extrude and press Esc and scale a little. Press Ctrl and add a new vertex group called 'seeds'. Add a subsurface modifier and set the shader as smooth. Change the render engine from Blender to Cycles and add a red material to the strawberry and a yellow to the seeds.

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Readers Comments (Newest on Top)
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Kastaldi on Wed, 23 March 2016 12:31pm
If selected faces are reversed when pressing I twice, check Select Outer in the Tool Shelf / Inset Faces
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Vidok on Tue, 19 May 2015 12:21pm
Cool stuff man, I like this very realistic looking.... I am new in blender, coming from Cinema 4D and I discover a lot power in this free program
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Ege on Mon, 10 November 2014 5:11am
you lost me in origin part :/
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Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
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Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
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Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
avatar
Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
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