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Create strawberries in Blender

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| 7 Comments
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Date Added: 17th December 2013
Software used:

Step 2: Modeling the strawberry II

Disable Proportional Editing, in Edit mode select all the vertex (Ctrl+A) and use the poke faces command (Alt+P). Now your model will look like the image below. Change selection mode from vertex to edge (Ctrl+TAB) and select the 4 edge shown in the second picture below. Open select menu and click on Similar > Face Angles, inverse the selection (Ctrl+I) and delete edges (X > edge). Select all (Ctrl+A ) and press F to create missing faces. Now you should have a model like the fourth image below.

1816_tid_2.jpg
 
1816_tid_2_2.jpg
 
1816_tid_2_3.jpg
 
1816_tid_2_4.jpg
 



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Readers Comments (Newest on Top)
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Kastaldi on Wed, 23 March 2016 12:31pm
If selected faces are reversed when pressing I twice, check Select Outer in the Tool Shelf / Inset Faces
avatar
Vidok on Tue, 19 May 2015 12:21pm
Cool stuff man, I like this very realistic looking.... I am new in blender, coming from Cinema 4D and I discover a lot power in this free program
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Ege on Mon, 10 November 2014 5:11am
you lost me in origin part :/
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Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
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Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
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Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
avatar
Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
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