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How to sculpt hard surfaces in ZBrush

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Date Added: 25th October 2013
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Tom Paul, a digital media student in Melbourne, Australia, shares a handy video walkthrough to help ZBrush users understand hard-surface techniques


Introduction

Here is a walkthrough I've made for my ZBrush hard-surface techniques. I'll be going through how I made the leg system for this UGV influenced by the wildcat and big-dog Boston dynamics designs. I cover various methods such as DynaMesh, Insert brushes, panel loops/groups loops, the Slice Curve tool and the Clip Curve tool ? plus more!

Please note: this video contains mild swearing.

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Video


Related links
Tom Paul's website
Follow Tom Paul on Facebook
Free game character creation tutorial series for ZBrush

 
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Readers Comments (Newest on Top)
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Thomas Heidenberger on Wed, 13 November 2013 8:15pm
Hi Tom, that is an awesome tutorial for hard surface modeling!!! Many thanks for so many useful tips. I really would appreciate to see your UV and material techniques on this project. BTW. Your deep and calm voice is a welcome contrast to the turbo modeling speed ;) Cheers Tommy XSPACE Munich
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