Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Blender: Freestyle render engine

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(15 Votes)
| Comments 3
Date Added: 7th October 2013
Software used:

Step 4: Freestyle line style options

Line style settings define the appearance of lines; we have 5 main menu choices: stroke, color, alpha, thickness and geometry.

In the Geometry tab control, there are thirteen modifiers available that add some 2-dimensional offsets, displacement or noise at lines (geometry image). The Thickness tab has five modifiers available, we can simulate broad and flat pens for calligraphy or change line thickness using the distance to the active camera or mesh material (thickness image). Alpha and Color tabs control the transparency and color of the strokes (alpha-color image). In the Stroke tab we can tweaks lines: remove the ones longer/shorter than the threshold; change types of line caps or enable dashed lines (stroke image).

Alpha color

Step 5: Render setup

For our render, we'll use 2 sets of lines; the first one will be a black line with a calligraphy (orientation 60 degree, min thickness=1, max thickness=2) along with the stroke modifier (curve mapped, min value=1, max value=4). The second set of lines will be white with a calligraphy modifier (60 degree, min thickness=1, max thickness=3) and a spatial noise (amplitude 2, scale 20) and perlin noise (frequency 30 and amplitude 15). Set camera and hit F12 to render.

Render setup

Top tip 1: Postproduction with Gimp

I usually use material index before I start the render; in this way, when I work in Gimp, I can easily select the different materials of my models and the post-production workflow becomes quicker and more efficient.

Material index pass

< previous page

1 | 2
Related Tutorials

Making Gate 267

by Wesley Vanitou
published on 2016-08-26

Keywords: Wesley Vanitou, blender, sci-fi, making of

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 340

Making Of 'Cave Eggs'

by Steven Carroll
published on 2014-01-13

Keywords: Making of, Project, Cave, Lighting, Rendering,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (10)
Comments 0 Views 81716

Learn to create and light product shots in LightWave

by Eugenio Garcia Villarreal
published on 2014-01-09

Keywords: Lightwave, Rendering, Product, Battery, Lighting, Advertising, Graphics

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (23)
Comments 8 Views 52261

V-Ray 3.0 Progressive Rendering

by Paul Hatton
published on 2013-11-29

Keywords: progressive, rendering, vray, 3ds max,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 2 Views 164940
Readers Comments (Newest on Top)
Keith on Mon, 28 October 2013 12:30am
Is there any way to export the 2d image as a vector file that can be manipulated in 2d graphic layouts like inkscape or illustrator?
Carsten on Fri, 11 October 2013 2:03pm
Please add some shots of the GUI, I have quite a hard time to find the mentioned params in the GUI...
Sonny on Thu, 10 October 2013 11:33am
Thanks for the tutorial. Freestyle has always been a bit of a mystery to me and seemed a little daunting. This helps make a bit of sense out of the many options available.
Add Your Comment