Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Digital Art Masters: V7 - Sample Making Of 'General'


| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(6 Votes)
| 83609 Views
| 1 Comments
| Comments 1
Date Added: 25th September 2013
Software used:
Keywords:

For his costume and accessories I decided to use 3ds Max. After creating some pretty basic volumes and clean UVs, I went into ZBrush to start adding detail (Fig.03).

1786_tid_bruno_jim_nez_fig03.jpg
Fig.03

The most difficult part of the project was the shoulders. For this I had to create multiple alpha brushes within ZBrush (Fig.04). After a few minutes of trying to sculpt all the details directly into the mesh with my custom alphas, I realized that it was way too hard to get the result I was looking for and so decided to build my Displacement map piece by piece in Photoshop (Fig.05). For the tassels I just drew a spline and used an Edit Poly modifier to add some subdivisions. I then used a Twist modifier and finally a Push modifier. After putting every strip in place I used an FFD modifier to make each tassel look different. For all the other complex golden objects I used the same method as I described previously (Fig.06).

1786_tid_bruno_jim_nez_fig04.jpg
Fig.04

1786_tid_bruno_jim_nez_fig05a-05b.jpg
Fig.05

1786_tid_bruno_jim_nez_fig06.jpg
Fig.06





< previous page continued on next page >
 
1 | 2 | 3
Related Tutorials

Marvelous Dress in iClone

by Chuck Chen
published on 2016-06-21

Keywords: iClone, Marvelous designer, cloth, character, creator

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 5965

Time lapse: Getting Ahead in Goblin Town

by Brett Bean
published on 2016-06-01

Keywords: Sketchbook Pro, Photoshop, Brett bean, character, cartoon

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 7140

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 2751

Cartoon characters in ZBrush

by Gabriel Fernandez
published on 2015-02-02

Keywords: Cartoon, 3ds Max, ZBrush, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (46)
Comments 1 Views 30525
Readers Comments (Newest on Top)
avatar
Teotavares on Thu, 26 September 2013 5:34pm
pt: bela referência! en: nice reference!
Add Your Comment