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Mirroring Morphtargets without plugins in 3ds Max

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Date Added: 11th August 2010
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Now delete the Morpher modifier on your Right Targets and replace it with a Skin Wrap Modifier (Fig.07) and load the Mirrored Targets as a target (Fig.08).

178_tid_image_07_tweaking.jpg
Fig. 07

178_tid_image_08_facial_movements.jpg
Fig. 08

Now, on your Mirrored Targets, put L_eyebrow_UP in 100, and watch as the geometry of the Right Targets follows. Clone the Right Targets geometry and convert it to an Editable Poly (Fig.09). And just keep things organized, rename the Right _Target01 to R_eyebrow_UP and place it on the opposite side of the main Head.

178_tid_image_09_head_modeling.jpg
Fig. 09

Do this for every Morphtarget you made.

Now, you can delete the Right Targets and mirrored Targets from the scene as they're not need anymore (Fig.10).

178_tid_image_10_head_expressions.jpg
Fig. 10

And that's it! Now you can load all your right targets into the main head morpher.  And you've just mirrored all your Morphtargets. Feel proud (Fig.11)!


178_tid_image_11_facial_expressions.jpg
Fig. 11

I feel you gain more learning this rather than relying on scripts, since you can always translate this method between programs. If questions concerning this tutorial rise up you can contact me at: mossicomicon@gmail.com




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Readers Comments (Newest on Top)
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Rich on Tue, 16 April 2013 9:06pm
Thanks for the tutorial. #mario - you can read this in a few min. Jeesh, some people have no respect.
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Malcom Armstrong on Thu, 14 July 2011 11:38am
I have been using this method for a couple of years and always meant to write it up as a tutorial. You have written it quite well and the explanation is clear, good job.
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Ali on Wed, 06 April 2011 3:47pm
i am ali i am studant
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Mario Sanchez on Thu, 12 August 2010 4:02am
I 'M NOT GOING TO READ this! WERE IS THE VIDEO ?
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