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Camera

I used a VRay physical camera and the general settings can be seen in the images. I configured the value of F-number to 4.0 and the value of the shutter speedpara to 50, leaving the scene clearer and sharper. I also set up the white balance to daylight, leaving the scene with more natural light, so the scene was not too yellow or blue.

Render

My render settings were very simple as shown in the picture. As explained above, I rendered to VRayFrameBuffer and enabled Gamma Correction, which is known as Linear Workflow. I used the Color Mapping Reinhard burn value to 0.2 to compensate for the F-number of the camera. I would like to remind people that render settings are specific to scenes and copying exact settings can cause either excessively high rendering times or poor quality, so I would advise everyone to test some parameters in your own scenes and set your settings individually, for each scene may be able to have greater quality or faster render times.

1779_tid_render.jpg
1779_tid_render_01.jpg
When the magic happens


Post production

I did the post production in Photoshop CS6 and basically made some corrections to Contrast and Brightness. I also reduced by 20% the Saturation for the image to look more realistic. Additionally, I made some corrections to the Curves and Levels in part of the scene and a light touch of Glow. To finish, I applied a chromatic aberration to look like a photograph.

1779_tid_post_production.jpg
Making it more photorealistic

Conclusion

I will appreciate any comments and criticism, so do not hesitate to send me your opinion on my scene or simply rate it.

I would like to thank the 3DTotal team for asking me to write this tutorial for the 3DTotal website - your website brings me so much and it has become one of my favorite references!

That's all folks! I would like to thank my family, friends and all of you who support my work. It is with great pleasure that I share this 'Making Of' with you! Thank you very much 3DTotal team!

1779_tid_final_image.jpg
1779_tid_final_image2.jpg

1779_tid_final_image3.jpg
An incredible attention to detail




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Readers Comments (Newest on Top)
avatar
JUAN CARLOS BONILLA on Wed, 05 March 2014 11:54pm
congratulations. more than amazing. I dont understand very weill, how do you do the texturing. i dont understand how you put the diffuse in the fallof, and how you get more sharpness in the bump. can you explain me. if you have time the settings about. thanks lot if you can. NICE JOB
avatar
Harlyo on Tue, 19 November 2013 7:32am
Its very beautiful & indeed a high level of details
avatar
Ali on Tue, 05 November 2013 11:18am
hi & ty for tutorial what did u use for walls? wall of 3ds max? or box plane somethig
avatar
MB Subeer on Wed, 30 October 2013 9:02am
Awesome... i like it very much.keep posting new
avatar
Jikaz on Sun, 08 September 2013 7:39pm
Beautiful picture ! But be careful with the composition of your shots. There is a lot of tangent (the drapry with the bottom of the picture, the furniture with the right, etc. etc.)
avatar
Gustavo Ramirez on Wed, 04 September 2013 6:29pm
why do you say ''I decided to make an Eames Wooden Chair'' if DID NOT CREATED? the chair belongs to Aleso3D, here you can seee it: http://www.aleso3d.com/blog/wp-content/uploads/2012/01/Eames1.jpg provide the credits
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