Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Project Overview: Holdeen's Max

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(53 Votes)
| 149206 Views
| 2 Comments
| Comments 2
Date Added: 20th August 2013
Software used:
Keywords:

To build the back details without departing from the concept, I gathered some elements of ornaments from other parts.

1775_tid_fig13.jpg

Textures

After finishing the high poly and low poly it was time to do the UV mapping to get the textures. I organized the UV layout into three parts to have better texture resolution: 2 x body and 1x shield, all at 2048.

1775_tid_fig14.jpg

With the mapping done, it was time to make the bakes. To help me in this process I used xNormal. For each piece I did three bakes: ambient occlusion, normal map and cavity map.

1775_tid_fig15.jpg

After the bakes were ready, I used Photoshop to join the pieces and make the diffuse map. To give the appearance of rusty metal, besides using the occlusion and cavity maps, I duplicated the cavity and inverted the colors and used it as Multiply to generate dirt in the corners, like rusted metal. For the painting, I left the concept parallel and picked colors to use as a color overlay.

1775_tid_fig16.jpg
1775_tid_fig17.jpg




< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Modeling a Fantasy Character

by Sam King
published on 2016-03-25

Keywords: Sam King, UR4, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 7073

Create cool characters

by Aekkarat Sumutchaya
published on 2016-02-25

Keywords: Photoshop, character, video, Aekkarat Sumutchaya

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 4054

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 4135

Turn drawings into incredible 3D

by Victor Hugo Sousa
published on 2015-02-19

Keywords: Warrior, concept, ZBrush,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 2 Views 23771
Readers Comments (Newest on Top)
avatar
Wyrdalos on Mon, 29 June 2015 11:33am
Amazing job dude Can i see what kind of pattern you used for the arm please? =)
avatar
Sound_Priest on Tue, 11 March 2014 12:31pm
Amazing ;)
Add Your Comment