Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Project Overview: District 9

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(11 Votes)
| 72133 Views
| 1 Comments
| Comments 1
Date Added: 30th July 2013
Software used:
Keywords:

Now that all the color part was done, it was time for the specular and glossiness phases. As Mari is non-destructive, all I had to do was copy the entire color channel across, and work on the different treatments to apply to it, which give me the final specular and glossiness render effects.

1757_tid_fig12.jpg
The final color channel

1757_tid_fig13.jpg
1757_tid_fig14.jpg
The final specular and glossiness render effects

One very light bump map and a specular color were used to finalize the process.

Mari's viewpoint is really powerful and allows for real-time control of its maps in a very practical way, which saves a considerable amount of time during this phase.

1757_tid_fig15.jpg
Mari's real-time map control in action


Lighting

Now that the texturing aspect was done, it was time to head over to Maya and V-Ray. Before I started, I configured V-Ray. The irradiance map and light cache remained because, in my opinion, they were the best choice in terms of rendering time.

1757_tid_fig16.jpg
Irradiance map and light cache settings

All that was left then were the gamma and VRayFrameBuffer configurations, before I attacked the lighting aspect, that was.

1757_tid_fig17.jpg
Gamma configuration





< previous page continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Improve your 3ds Max workflow: Adding natural movement with the Flex modifier

by Paul Hatton
published on 2014-10-20

Keywords: 3ds Max, Flex modifier, Animation, Object

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 24013

How to master rigid-body simulation in Blender

by Filippo Veniero
published on 2013-09-23

Keywords: object, animation, rigid,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 1 Views 78353

Model the Perfect Cup of Italian Coffee in Blender

by Filippo Veniero
published on 2013-07-16

Keywords: object, cup, drink, coffee,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 2 Views 98093

Polygon-modelling - A Fist weapon

by Mariska Vos
published on 2009-12-09

Keywords: polygon, modeling, gun, weapon,

Go to tutorial
rating star fullrating star fullrating star halfrating star nonerating star none (4)
Comments 2 Views 26808
Readers Comments (Newest on Top)
avatar
Chero7 on Tue, 30 July 2013 7:29pm
Amazing ! It's really impressive ! Thanks to you to share your work with us !
Add Your Comment