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Rendering

Because some of the materials were quite heavy and took a long time to render, I set my render test settings to a very low quality. This is always good practice and will speed up your workflow; the last thing you want to be doing is waiting around for test renders. I used the default draft settings for the tests and kept the render size small.

Once I was happy with my render and the lighting looked reasonable, I moved on to a larger render. This render had slightly increased settings such as bounce and final gather rays cast.

1753_tid_fig08a.jpg

1753_tid_fig08b.jpg
Render configuration


Compositing in Photoshop

For the compositing, I worked with the final render with some passes (AO, Alpha).

1753_tid_fig09.jpg

1753_tid_fig10a.jpg
1753_tid_fig10b.jpg

1753_tid_fig10c.jpg
1753_tid_fig010d.jpg
These are the final shots and some additional images

Animation

I also made an animation for the helmet, just to show how it would open and close: https://vimeo.com/59767917

Conclusion

I would like to thank you for reading this project overview. This has been an opportunity for me to show a little of my workflow. If anyone has any questions about this overview or any of my other artworks then feel free to contact me at www.facebook.com/christopherarts

Good luck!

To see more by Christopher Parnian, check out Digital Art Masters: Volume 9



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Readers Comments (Newest on Top)
avatar
Hooman Rostamian on Sun, 29 September 2013 12:58am
Awesome Design.
avatar
Christopher Parnian on Wed, 31 July 2013 6:45am
Thanks guys :)
avatar
Mehran on Thu, 25 July 2013 9:29am
hi mr parnian tnx for making of
avatar
Andrew on Tue, 23 July 2013 5:03pm
Amazing! You should link the guys on CryDev too :D
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