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Model the Perfect Cup of Italian Coffee in Blender

By Filippo Veniero
Web: Open Site
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Date Added: 16th July 2013
Software used:

Step 2: Modeling the Saucer

Add a plane. Now add a Mirror modifier along the X and Y axes, before enabling the Clipping button. In this way we'll model only a quarter of the saucer.

In Edit mode, delete the extra vertex. Then, with the Knife tool, create the hollow for the cup and extrude just a little along the Z axis. Give thickness to the saucer using the Extrude and Scale commands, as shown in the image.

In Object mode, set the shading to Smooth and enable Subsurface. Model some extra objects to make the scene more realistic, such as a coffee spoon, some chocolates or a cloth.

1751_tid_2_.jpg
Modeling saucer


Step 3: Lighting

The lighting setup is very simple. Position two large emitter planes at the sides of the scene, one with an emission shader with warm light and the other with cold light (also make sure that one light is stronger than the other to have more realism).

Use a small, front emitter plane to give highlights to the cup and saucer, and some diffuse planes on top to reflect and give diffuse light to the scene. In the World tab, set Strength to 0.

1751_tid_3.jpg
Light setup





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Readers Comments (Newest on Top)
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Lalit Vora on Tue, 16 December 2014 5:13pm
Fantastic imagination use in photoshop, without applying 3D or so. Very useful to all photoshop lovers.
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Filippo Veniero on Sun, 28 July 2013 10:23pm
This file was created in Blender 2.67a if you use 2.68 select emission panel and jump in object tab, in ray visibility panel turn on Diffuse, transmission and shadow.
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