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Model the Perfect Cup of Italian Coffee in Blender

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Date Added: 16th July 2013
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Step 4: Create Materials and Textures

The next step is creating the materials and textures. You can download the textures that I've used here.

Select the cup, jump into Edit mode and unwrap the mesh. Then export the UV layout, open the PNG file with Inkscape and create a nice graphic.

For the material of the cup (and saucer), use a glossy shader mixed with a diffuse (90% diffuse, 10% glossy).

Unwrap the coffee mesh, export the layout and then open the file with Gimp. Now use the photos you took earlier of the espresso as the texture. The coffee material should be glossy mixed with diffuse. The material of the spoon is a glossy shader. The chocolate material is a diffuse shader mixed with a subsurface scattering shader.

Material settings

Step 5: Render and Post-production

Select the Cycles render engine. In the camera setting enable Depth of Field (Radius set to 0,05 and Blades to 5)

In the Render layer tab, turn on Glossy Direct and the AO channel, then set Render Samples to 1000, enable Transparent and hit F12. Save the images as PNGs with an alpha channel.

Open the composite image with Gimp, and adjust the levels and curves. Then add a new layer with glossy direct image and AO, and set the blending mode to Addition. Search for a picture of smoke with a black background and add this to the coffee as new layer. Add a dark background and now, the coffee is ready!

Final steps

Top Tip 1: Improve Reflections

Realistic reflections are difficult to obtain if there is nothing to reflect in the scene. If you have HDRI files, then use them to make the scene more realistic. Otherwise you can use a simple photo applied on a plane around the cup and saucer.


Click HERE to see the previous tutorial in this series.

Want to start from the beginning? Click HERE to see the first tutorial in this series.

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Readers Comments (Newest on Top)
Lalit Vora on Tue, 16 December 2014 5:13pm
Fantastic imagination use in photoshop, without applying 3D or so. Very useful to all photoshop lovers.
Filippo Veniero on Sun, 28 July 2013 10:23pm
This file was created in Blender 2.67a if you use 2.68 select emission panel and jump in object tab, in ray visibility panel turn on Diffuse, transmission and shadow.
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