Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
1747_tid_beginnerstitle10.jpg

Introduction

In this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 10

This week Isaac Oster tackles rendering to texture, ambient occlusion and normal bakes.

Contents

A full chapter breakdown for this series can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

1747_tid_1.jpg 1747_tid_2.jpg
1747_tid_3.jpg 1747_tid_4.jpg

Video


Click HERE to see the previous chapter

Want to start from the beginning? Click HERE to see Chapter 1 of this exciting series.


 
1
Related Tutorials

Tutorial

Making of Post Apocalyptic Zombie Hunter



Keywords: Humam Munir, 3ds Max, ZBrush, vehicle, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 2 Views 13011

Tutorial

The making of 'The Gift Shoes'



Keywords: Nabil Chequeiq, 3ds Max, The Gift Shoes, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 8264

Tutorial

Master MODO portraits: Master skin, hair and fur



Keywords: modeling, texturing, modo, portrait

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 34468

Tutorial

Blender: Freestyle render engine



Keywords: blender, rendering, freestyle, fillipo veniero,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 81070
Readers Comments (Newest on Top)
avatar
Matthew on Mon, 24 March 2014 10:18pm
Isaac really great tutorial but could you explain how you make the detailed bump maps that you add to your models. thanks
avatar
Soulzero on Sat, 13 July 2013 6:41pm
Fantastic video... I am not a beginner, I've been using 3ds max for a long time, since version 3. I learned some new things from your video. Keep up the good work.
avatar
Dhal_Naka on Fri, 12 July 2013 9:05am
Hi Issac! I have just watch your tutorial, so nice, but i have a doubt. In the last part, when you change the character UV layout, you bake the new diffuse by using the projection.... Wouldnt be easier just to have, in the same character, a new UV layout and with the RRT bake the information in the UV channel 1 to the information in the UV channel 2? So you avoid the projection and the push modifiers? Just to know if there is a difference between doing it in your why, or in the way I explina above. Thanks!
Add Your Comment