Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Digital Art Masters: V7 - Sample Making Of 'A Little Warrior'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(7 Votes)
| 50387 Views
| 0 Comments
| Comments 0
Date Added: 5th July 2013
Software used:
Keywords:

Concept Sculpting the Warrior

For the warrior's body I started with a concept sculpt as the base pose, as usual. I then did some retopology using the same method as before, starting with his face before posing the body. However it was only during this stage that I painted a wireframe using Mudbox before retopologizing, a technique that is really helpful for re-building polygons (Fig.04).

1746_tid_kenichi_nishida_fig04.jpg
Fig.04

Sculpting and Rendering Tests

After the retopology work I transferred the concept details onto a new model and also tweaked and sculpted other parts. Finishing all the sculpting I carried out some rendering tests using mental ray and a Vector Displacement map. I couldn't identify any major problems so declared the sculpting complete (Fig.05).

1746_tid_kenichi_nishida_fig05.jpg
Fig.05


Painting

I used Mudbox to start painting. It has a lot of paint and layer features, which makes it very easy to paint on your model. It was difficult to use a Displacement map for every tiny detail, which I believe is unnecessary, so I used Bump maps instead. I made Diffuse, Specular, Gloss, Bump and AO maps during this stage (Fig.06).

1746_tid_kenichi_nishida_fig06.jpg
Fig.06

Rendering and Compositing

The rendering was done via linear workflow and mental ray, with each pass imported into Toxik for the compositing. Toxik supports a node system, so is really easy to build and allow access to your schematic. To create the depth of field (DOF) is just as easy and you can see and adjust the Depth and Blur Range settings.

1746_tid_kenichi_nishida_final.jpg
Fig.07






< previous page

 
1 | 2
Related Tutorials

Create cool characters

by Aekkarat Sumutchaya
published on 2016-02-25

Keywords: Photoshop, character, video, Aekkarat Sumutchaya

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (4)
Comments 0 Views 4630

Turn drawings into incredible 3D

by Victor Hugo Sousa
published on 2015-02-19

Keywords: Warrior, concept, ZBrush,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 2 Views 24091

A ZBrush workflow

by Gregory Stoffel
published on 2015-11-11

Keywords: Gregory Stoffel, ZBrush, Creature Box, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 12292

Making Of 'Jungle Creature'

by Matt Dixon
published on 2015-07-29

Keywords: creature, character, jungle, matt dixon,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 2 Views 8323
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment